Jovia
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Post by Jovia on Aug 17, 2011 21:22:57 GMT -7
Stats System
For each spell one has, there is a limit to how many stat points can be put into the separate categories. This helps with combat, against each others and monsters. Along with how effective they are, not all spells will use all the different stat categories though however.
You cannot upgrade your spells ranks past your own rank, but if your of a higher rank you can upgrade them with Jewels to your rank at the shop.
Example-
E Rank - 45 is your limit of stat points to use total. So Strength can have 10, Speed 20, Accuracy 5, Defense 10. Long as the numbers add up to that and don't go past the limit of the specified Rank.
Of course you don't have to use each category, strength and speed etc. You can use just one or two of them if you want, like a defensive shield won't have strength. But you cannot go over the Rank Limit so you might not use all of the Stat Points.
Limits
E- Total : 45 Each stat must be below 21.
D- Total : 85 Each stat must be below 31.
C- Total : 125 Each stat must be below 41.
B- Total : 200 Each stat must be below 61.
A- Total : 250 Each stat must be below 81.
S- Total : 350 Each stat must be below 101.
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Jovia
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Post by Jovia on Sept 9, 2011 16:52:03 GMT -7
-Strength-
[0-5] - Your strongest punch feels like a light tap to normal people. [5-15] - Your punch is unlikely to hurt anyone but small children or weak, small-framed people. [10-15] - You could be much stronger if you actually put force behind our attacks. [15-20] - You can hold your own in a small scuffle between yourself and another average-sized man. [20-25] - You're likely to win most fights - you have sizable muscles and an overall healthy build. [25-30] - You can single handed take down a group of three or four people; it's like you're a body builder, and you can dislocate jaws pretty easily with a single punch. [30-35] - A punch from you, and people are likely to have fractured or broken bones. [35-40] - You're at the point where you can completely shatter a person's bones by squeezing their limb very hard. [40-55] - You can break through walls five feet thick and bend metal poles like it's paper. [55-70] - Hello, Mr.Hulk - you can punch through stone, and most likely human bodies. [70-85] - Cars in your way? Pfft, just fling it away - you're like Edward of Twilight on crack here. [85-100] - You're an Olympian god - you can flat out crush a car without so much a blink of an eye, and tear trees from their roots.
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Post by Jovia on Sept 9, 2011 16:52:32 GMT -7
-Speed-
[0-5] - Snail. Chug along, chug along - it takes you a minute to move a foot. [5-10] - Turtle - keep going, and you can now walk across a normal-sized room in a minute. [10-15] - You're just a bit patient - slower than what most people walk at. [15-20] - You now walk at average human pace, with average speed. [20-25] - Champion - you're basically on the level of the average Olympic athlete, easily one of the best in normal human standards. [25-30] - Limits - You're breaking normal human limits, able to run and move at 30 mph - a record breaker. [30-35] - The Runner - You're used to running away from things, towards things, all with some sort of consequence if you don't make it - you're trained for beating the odds, moving at 40 mph. [35-40] - Inhuman - you move at speeds that are highly shocking for humans, at 50 mph, and it's almost unthinkable for normal humans to keep up. [40-55] - Monster - normal humans have no chance of keeping up, as you can now move near 60 mph - however, you're still human; that is, you can't beat cars or man-made machines. [55-70] - Machine - you can match man-made object speeds, which means you can run up to a speed of 100 mph without killing yourself. [70-85] - Ninja - Occasionally, people may catch glimpses of flashes as you move and pause. [85-100] - Erza's requip - you can complete actions in the blink of an eye, or even quicker; opponents are left blinking and rubbing their eyes as you jab at their sides. Only, they can't see it.
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Post by Jovia on Sept 9, 2011 16:53:02 GMT -7
-Defense-
[0-5] - You're crippled by a light slap to your arm. [5-10] - You get knocked out by a single punch. [15-20] - You can stand a minor scuffle with a guy your size, and win. [20-25] - Champion - you're on the level of pro boxers and wrestlers. [25-30] - You can take on three guys at once, and win. [30-35] - You can take getting beat up by a gang and survive, emerging conscious, even. [35-40] - A hard punch doesn't even affect you anymore - it feels like a slap, more like. [40-55] - You can be hit by a car and emerge unharmed. [55-70] - It hurts your opponent to hit you - it feels like hitting a metal pole. [70-85] - You can dent most weapons when they hit you, and you don't feel a thing. [85-100] - Normal swords and weapons shatter upon contact with your body.
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Post by Jovia on Sept 9, 2011 16:57:01 GMT -7
-Accuracy-
[0-5] - It's like you're blind - the only way you walk around without bumping into things is by sheer luck. [5-10] - You couldn't shoot a ten-foot wide wall if it was a foot in front of you, but now at least you can walk without tripping every step. [10-15] - Your aim seems almost too bad to be a healthy human - you miss targets by five feet, at least. [15-20] - You have good, average aim; you can pitch a baseball normally and probably get 2/3 balls in a basket at a festival stall game. [20-25] - You have an aim worthy of garnering gold medals at all competitions, and can probably wield dual guns as well as you can use one. [25-30] - Sniper - you can shoot a man's eye from a distance where you can just barely see his outline in the horizon; you were made to take out targets from long distances. [30-35] - The soldier - you have amazing aim even while on the move, and your judgement of distance and depth perception is flawless. [35-40] - You can impale an ant to the floor from across the room by throwing a pencil. A pencil. While your back is turned. You can dodge attacks even when a gun is shot from a mile away. [40-55] - You can dodge virtually all attacks, and can analyze movements and surroundings in a matter of seconds - or even a second. [55-70] - You can avoid a gun being shot at you from a foot away - your reaction time is inhuman, narrowed down to several milliseconds. [70-85] - You can hit anything as long as you can see even the tiniest bit of it - while it's moving. [85-100] - Nothing's conscious anymore - it's all on the fly; you could shoot a man a mile away in your sleep and avoid a point-blank gunshot while you're unconscious.
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