Post by Jovia on Aug 17, 2011 21:28:19 GMT -7
Requip
Requip (lit. Express Equipmentary) (換装 Kansō) is a Holder Type Magic. This Magic allows users to store items in pocket dimensions. Mages who use this Magic can change equipment (weapons, armor, clothes, etc.) during battle, which gives them a high level of flexibility in combat. Erza stated that there is a limit to how much the pocket dimension can store.
-E-
Characters cannot requip armors; only one weapon equipped at a time. Dual wielding weapons are also prohibited.
Weapons only possess the most basic properties. Elemental weapons only exhibit minimal elemental powers (engulfing the weapon enough with the element, minimal elemental manipulation).
-D-
Requipping armors is now possible. Dual wielding is still sealed.
Armors only possess the most basic properties. Armors only reduce damage done by elements that they can combat against by half (strength stat of enemy spell reduced by half; elements of a higher level of the armor will do full damage).
-C-
Elemental weapons may perform actions similar to D-rank elemental magic.
Armors can possess an additional resistance to more advanced magic. Armors resistance to magic of lower ranks is boosted to 3/4ths the damage reduced if they are strong against a certain property, while still reducing spells of equal rank by half.
Dual wielding weapons are now possible, but only if no armor is currently being equipped.
-B-
Equipment can now allow user to perform certain special abilities within reasonable bounds. Actions such as flight, resistance to weather effects, minor camouflage can be added to equipment, but only one effect per item.
Dual wielding is now possible with armors equipped. Character may also summon up to four weapons at a time if no armor is used, but only two may possess magical effects.
-A-
Resistance has evolved to nullify; armors can now completely nullify spells that are of lower rank granted they are strong against that property, but only if the armor will give no special effects (nullification will be automatically treated as the special effect of the armor).
Up to three weapons may be summoned at a time while having an armor equipped. Without armor though, a maximum of five weapons can be called out, though only three may possess special effects.
If you have a nullifying effect, armor, and one weapon.
-S-
You’re now a force to be reckoned with. You have learn and mastered the style of Knight. You can switch armor / weapons with ease. You are now a jack of all trades as you can use any combination Boosts, Resistant and magic effects within reason. Simply put : Erza.
Any number of weapons, though must be reasonable (will be judged accordingly by reviewing admin).
CoolDown: None
Requip (lit. Express Equipmentary) (換装 Kansō) is a Holder Type Magic. This Magic allows users to store items in pocket dimensions. Mages who use this Magic can change equipment (weapons, armor, clothes, etc.) during battle, which gives them a high level of flexibility in combat. Erza stated that there is a limit to how much the pocket dimension can store.
-E-
Characters cannot requip armors; only one weapon equipped at a time. Dual wielding weapons are also prohibited.
Weapons only possess the most basic properties. Elemental weapons only exhibit minimal elemental powers (engulfing the weapon enough with the element, minimal elemental manipulation).
-D-
Requipping armors is now possible. Dual wielding is still sealed.
Armors only possess the most basic properties. Armors only reduce damage done by elements that they can combat against by half (strength stat of enemy spell reduced by half; elements of a higher level of the armor will do full damage).
-C-
Elemental weapons may perform actions similar to D-rank elemental magic.
Armors can possess an additional resistance to more advanced magic. Armors resistance to magic of lower ranks is boosted to 3/4ths the damage reduced if they are strong against a certain property, while still reducing spells of equal rank by half.
Dual wielding weapons are now possible, but only if no armor is currently being equipped.
-B-
Equipment can now allow user to perform certain special abilities within reasonable bounds. Actions such as flight, resistance to weather effects, minor camouflage can be added to equipment, but only one effect per item.
Dual wielding is now possible with armors equipped. Character may also summon up to four weapons at a time if no armor is used, but only two may possess magical effects.
-A-
Resistance has evolved to nullify; armors can now completely nullify spells that are of lower rank granted they are strong against that property, but only if the armor will give no special effects (nullification will be automatically treated as the special effect of the armor).
Up to three weapons may be summoned at a time while having an armor equipped. Without armor though, a maximum of five weapons can be called out, though only three may possess special effects.
If you have a nullifying effect, armor, and one weapon.
-S-
You’re now a force to be reckoned with. You have learn and mastered the style of Knight. You can switch armor / weapons with ease. You are now a jack of all trades as you can use any combination Boosts, Resistant and magic effects within reason. Simply put : Erza.
Any number of weapons, though must be reasonable (will be judged accordingly by reviewing admin).
CoolDown: None